

In gameplay, though, this poses a fatal flaw – Sandbag has no arms or tools to grab the ledge with! Somehow, holding onto opponents and items is no problem, but catching the ledge is impossible. Nothing but these three frames were used to make over 70 unique animations, which I think is pretty impressive. After all, Sandbag doesn’t have any limbs or weapons and thus is super constrained in how he can move and attack. Sandbag’s moveset is a unique style compared to the rest of SSF2 and actually consists of only three frames – so it was a true test and trial of what our tools are capable of. You’d be this mad too if I beat you up several times daily for almost a decade.

His only way to express it is to rid you of your stocks. He is basically a physical embodiment of unbelievable rage. So mad, actually, that one of his costumes turns him a deep, bloodshot red. He also seems to have retained not only Cleodbot’s memory, but also memories from Sandbag – who knew – so basically he’s just really mad and has no way to express it in words. So, we did a quick edit to his source file and now he can’t speak.

I won’t go into more detail on this condition than Cleodbot did – it’s a surprise!Ĭleodbot has uploaded the contents of his solid-state storage to Sandbag, meaning that Sandbag now has intel on the Dev Team. His unlock method is extremely different from normal unlock conditions to further drive home the idea of being a plus-one to the cast.
Super smash flash 2 beta demo full#
Sandbag is an unlockable character in SSF2 Beta and will be the same in SSF2’s full release. He should be considered as an extra bonus – not as a member of the main cast. Let me explain: Sandbag is real… he was designed as the ultimate joke character.
